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Absolution: Rush for RedemptionBT-Absolution][
Absolution: Rush for Redemption

Author: Raylen
Added:wo nov 17, 2010 at 18:21
Rating:6
Downloads:123

Download (28,90 MB)
14 comments
Comments
PatriK.pX3
USER: PATRIK

DominatingDominating
Posted: zo jul 01, 2018 at 06:11

https://www.youtube.com/watch?v=ZqoO3hcNdoI
!!Frit!!Viandel
USER: VIANDEL

RampageRampage
Posted: do mrt 14, 2013 at 17:12

Superb.
Franky`
USER: FKY

RampageRampage
Posted: za jun 11, 2011 at 00:45

totally disagree with u meh its so satisfaying to cap it cause idd the end is so HARD!!! to learn..
thats why utube helps u!!
The_Comedian!
USER: ACHILLES

PlayerPlayer
Posted: zo jan 23, 2011 at 11:18

Liked the map, but the last room ruined it a bit for me.. Its a bit to complicated in my opinion!
Raylen
USER: RAYLEN

RampageRampage
Posted: vr nov 26, 2010 at 08:46

Yeah, I agree with all those comments. Perhaps not so much about lower-skilled players - the dodge isn't that hard to time once you work out the angle. Although tbh I gave up attempting to cater for lower-ability players a long time ago; in fact, I never really started...

But as for the trim and texture work - yes - in a fair few places I got a bit lazy and didn't include trims, or make sure that all textures were 100% aligned. I think most of them are, but not all. Lighting - I agree about the contrast, but I think it's important to make sure that all relevant areas of the map can be seen properly. I think perhaps the fact that I use software rendering has something to do with it as well =/

<3
NuLL
USER: NULL

DominatingDominating
Posted: wo nov 24, 2010 at 16:01

Sorry to say this but first obs is a huge annoyance. some of the lower skilled players would vote this off straight out of the gate becuase of it. Spawns are not an equal distance from the first obstacle so this means you have to sui to get best spawn point for records. Not played much of it but will download and replay it (and edit this post also)

EDIT fairly interesting map alot of trim should have been placed and alot more texture work carried out, i like the large scale rooms which are filled in a pretty good fasion, Lighting could have been alot more hard hitting higher contrast. I liked the outside sections fairly visually appealing.

As far as the mapping side of it id hit around the 7/10 mark. Keep mapping trying new things Smile Hope this hasnt come across too harsh as its not my intention.
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: ma nov 22, 2010 at 13:14

k , may try later for u , ray. unless sm1 else does.
Raylen
USER: RAYLEN

RampageRampage
Posted: ma nov 22, 2010 at 08:18

Do you mean "keep it up"? Razz

2:30, anyone?
Metanet01
USER: S0NY

PlayerPlayer
Posted: zo nov 21, 2010 at 21:21

Very nice design and cool obstacles Smile

KeeP iT oN !
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: vr nov 19, 2010 at 21:36

2:50 bonket
3:00 laggeh
my pb 3:29 Cool
Raylen
USER: RAYLEN

RampageRampage
Posted: vr nov 19, 2010 at 21:28

Waiting for a pro rusher to set a good time please Smile

Also, thanks for friendly comments Smile
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: do nov 18, 2010 at 14:14

cool map 10/10
Zanmato
USER: ZANMATO

i4Games Trusteei4Games Trustee
Posted: do nov 18, 2010 at 03:00

Awesome map, takes a while to learn some sections, especially the end sequence but its no problem when you know how.
Sir.H|Fizzle
USER: HSH85

RampageRampage
Posted: do nov 18, 2010 at 02:43

Great map. Lots of obstacles that involves teamplay. Very tough much like the original.